Overpowering Attack While Im not the biggest fan of the freerunning mechanic working with commanders because I dont think that every single mechanic has to be designed for Commander, I can hardly pass up an extra combat step that usually only costs three mana to cast
Simple, it's a trap heavy deck and centered around a field spell, people are going to want to pop every trap and the field spell at any chance they can get, why not reap the benefits if you don't have an out to them like Solemn
Credit: Wizards of the Coast Jackdaw Savior BPhillipYork: This is solid, works super well with white's already-extant Elementals that return things, like Vesperlark and Reveillark
Fiery Annihilation cant go face, but it makes up for it with its excellent cost-to-damage ratio
Overall, I think FINAL FANTASY proves to be a pretty unique Magic set