If your opponent controls a card, you can do this directly from your hand at the price of losing your ability to activate the effects of Light, Earth, and Wind monsters
In terms of centering, as others have said CGC in the beginning was very very harsh
Its very strong in competitive formats like cEDH and Vintage, mainly because they cant cast free spells without a significant downside
Flower Cardian Lightflare X DARK Level 10 [ WarriorSynchroEffect ] ATK 5000 DEF 0 1 Tuner + 4 non-Tuner monsters Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card: You can negate the activation, and if you do, destroy that card
Next week is the Magic color Black's turn to talk in "My Words: Black." Until then, may you make lots and lots of tokens (if you so please).