Card 1 - [Title of Card 1],- Brief description highlighting its rarity and desirability in the collector community.,Card 2 - [Title of Card 2],- Brief description highlighting its rarity and desirability in the collector community.,Card 3 - [Title of Card 3],- Brief description highlighting its rarity and desirability in the collector community.,Card 4 - [Title of Card 4],- Brief description highlighting its rarity and desirability in the collector community.,Card 5 - [Title of Card 5],- Brief description highlighting its rarity and desirability in the collector community.,Card 6 - [Title of Card 6],- Brief description highlighting its rarity and desirability in the collector community.,Card 7 - [Title of Card 7],- Brief description highlighting its rarity and desirability in the collector community.,Card 8 - [Title of Card 8],- Brief description highlighting its rarity and desirability in the collector community.,Card 9 - [Title of Card 9],- Brief description highlighting its rarity and desirability in the collector community.,Card 10 - [Title of Card 10],- Brief description highlighting its rarity and desirability in the collector community

It is a bit more difficult in 2010 to succeed with this strategy due to the amount of different ways to opponent can play around this deck's strategy, but Gengar is still a good enough card to keep this deck relevant
#7 shadoworganoid said: I WOULD say Infernape Lv X (DP), but I actually just thought of a possible good combo for it
Instead of tapping a creature to attack like in Magic , Illumineers exert their characters to quest for lore or challenge opposing characterscall it what you will, but either way youre turning a card sideways to achieve an effect
The deck itself play in midrange space and can literally assemble Voltron with the monsters laying in wait