And it is typically based on changes in the game's balance or mechanics
Suddenly youre in a race, one side questing for 1, another questing for 2, and Maleficent just wins that race outright, even though Minnie was down first and starts questing first
Note that, because thats playing the full twenty fetchlands, unless you want Evolving Wilds, your mana gets worse after that, so its hard to justify even considering going over 80 cards in Standard, but I can imagine a reasonable case for anywhere between 60 and 80 moving forward, especially thanks to Ben Rubins proof of concept
The lore is pretty good, but the set itself has a lot of work to do to match up to the releases weve had so far this year - with Modern Horizons 2 being an absolutely powerhouse, and the D&D flavour of Adventures in the Forgotten Realms making for one of the most enticing sets in recent years
Each winner received 100 copies of an unnumbered promo card featuring their illustration in their native language