In the end, we come out ahead with 5 wins to 2 losses and shore up our deck with Brave Scizzar (1300/1000/4*/FIEND) and Invisible Wire, a highly playable, cheap single-use Trap card that destroys an attacking monster with =1500), Spellbinding Circle (lowers all enemy monster stats by 500), then healing back up with Dian Keto (restores 5000 LP)
His earliest memories are of playing video games, and he has continued playing them throughout his life with no plans to stop any time soon
Its value is supported by multiple high-value cards, ensuring sustained demand
I recommend the " Two to Five Lands Strategy ," which is exactly what it sounds like Keep your hand if you have between two and five lands
On top of giving near immunity to counters, red and black have a ton of creature and artifact removal effects, and with Shadow giving them split second, you can get around most tricks that other colors can use to protect their permanents