The Madrigal Family Amber & Sapphire It's no secret that players are growing tired of the number of Madrigal cards, which leaves me incredibly conflicted about The Madrigal Family: it's a stunning card from a design standpoint, but it's not necessarily as playable as I would like
There's a very vocal subset of Magic players that strongly dislike foreign IPs, but when comparing Final Fantasy s Steam numbers back-to-back with those of Tarkir: Dragonstorm an in-universe MTG set which Magic's Head Designer Mark Rosewater called an overwhelming success in pretty much every metric it's impossible to deny the appeal of MTG-izing a popular IP when executed correctly
If the Equipment copied by the token had any "when [this permanent] enters" abilities, the token also has those abilities, and they'll trigger when it's created
Likewise, Mirabel Madrigal (Prophecy Finder), of which there are three cards in this deck, adds their Strength to another character's for a turn
Ironically, it probably has the least exciting new cards for Commander as a whole, given the specific focus on equipment