Its a pretty aggressive card for white, but its ability to pump itself up, and draw cards when it dies (or when other creatures with +1/+1 tokens on it die) make it incredibly versatile
To play, each player needs their own deck of at least 60 cards , damage counters, and a way to track how much lore they have such as lore-counters found in an Illumineers Trove (more on the Trove below) or a pad of paper
The reason is the minus three ability, which allows you to put any Vampire creature from your hand onto the battlefield right after you play Sorin
Heres a review of the grading system well be using
Whether youre a Final Fantasy diehard, a value-minded drafter, or a Commander brewer hunting shiny upgrades, this 64-card gallery is designed to hit every button