The more creatures your opponents commit to the battlefield, the more Fade Away punishes them, and heaven forbid if they're fully tapped out when you cast it or else they're going to sacrifice a LOT of permanents
More importantly, you can sacrifice the land to bring back a Bat, Lizard, Rat, or Squirrel card from your graveyard to your hand, which is a solid utility land in Standard and Commander
On the other hand, WotC has often really ballsed it up when trying to make a creature color. The biggest issue is rarity
Inventors' Fair | Illustration by Jonas De Ro Good lands in Commander are often just good lands in general, but there are some lands that arent as good in other formats that shine here
A scene follows to explain how Gene, master of Rock Club, successfully resisted the Team GR invasion to maintain the Clubs autonomy and retain its members cards