abililty requires the player to return two cards to their hand to successfully deploy her, which can be useful at times but is often a significant loss of board control
Using it as removal instead of a land is technically an ability and not a spell, so its all the more difficult to counter
I dont often draft aggresive decks, generally preferring synergy pieces, but for once, I really enjoyed jamming one-mana 1/1s with menace
For FINAL FANTASY, we decided on the following pillars: Epic and Dramatic Optimistic and Hopeful Cute and Whimsical We felt like this was a wide enough net to encompass what makes the series iconic, and these goals were specific enough that we could execute on these across the entire set
Any time a player could cast a sorcery, and once per turn, they could roll the planar die