This underrated gem looks like a premier way to cheat creatures into play
Revealed by Bleeding Cool on September 4, Secret Identity is a one mana spell that lets you temporarily turn a creature into a 1/1 Civilian with hexproof or a 3/4 hero with flying and vigilance
The same is true for first strike and a sword, vigilance and a shield, menace and mean eyes, trample and horns, deathtouch and claws, lifelink and fangs, and haste and footwear. Were pretty sure you can manage each of these features, but were not sure we could
As long as you keep putting the +1/+1 counters on Herd Baloth, you can make an infinite number of 4/4 beasts and have an infinitely big Herd Baloth
I assumed I just hadnt gotten to that point in the story yet, but after beating the game, Im still left scratching my head a bit