It often leans into combos with artifact recursion, mana engines, and infinite loops to close out games explosively
The Temples Ive never liked needing to play temples, but weve seen them appear in Standard a couple of times now, and a free scry is actually enough of an upside to want to play them
Against a Pokemon with two Energies on it, youre dealing a total of 70 damage, and it keeps going up from there
At first look, this doesn't seem to generate any card advantage, as losing land is very risky in any Commander deck, especially if said Commander already costs 8 mana in the first place
I knew Id need the Phantasmal Flames Mega Charizard X ex and Oricorio ex cards to experiment with new deck builds, so that was a good enough excuse as any to try and grab this collection even if I might try and get the non promo-art versions to play with instead