Add in Stand or Fall, an offensive Zone mechanic that will aid those of our creatures without Shadow, and blocking is going to be difficult for them, too, especially when were combining some of these zone effects to make choosing the proper blocking sequence complex and perhaps impossible
Buying yourself two more copies is pretty cheap and adds more consistency
Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents
Damage wears off, and "this turn" and "until end of turn" effects end.) Even on this day there arent too many Magic cards that have special rules written for them
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases (such as the commander tax), then apply any cost reductions (such as that of Dargo's first ability)