For example, a 0/0 creature card that will enter the battlefield as a copy of a 15/15 creature can be returned, as can five 0/0 creature cards that will each enter the battlefield with three +1/+1 counters on them
Feed the Swarm handles the permanents your creature removal cant touch, and Damnation is the reset when a go-wide deck gets ahead of you
In 1999 alone, starting in February, six booster packs made up of between 40 and 52 cards were released, slowly introducing the many card types that have become standard in the game today
is certainly a card that I was anticipating, enabling you to choose to damage either characters or location cards
I found a ton of lands/artifacts that fit the bill, but the most interesting results were these two white cards: These obscure old-school cards are rare examples of White doing direct damage