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On top of it all, theyre a way to keep cards balanced, spreading value and utility across each stage of having the card in play
There are many kinds of alternate win conditions, but the ones youll most often see in EDH are: Those that hinge on pumping large or infinite amounts of mana into spells, like Torment of Hailfire, Exsanguinate, or Comet Storm
Whether that be Fire, Water, Grass, Electricity or otherwise, it's good to know that the Pokmon you have will be able to utilise them
To ensure this does not offset the power level and progression of the game as a whole, each players starting hand size would be reduced from 7 cards down to 6 cards