A hail of rock-hard ice pounds to the ground in a 20- foot-radius
(Boulders hurled by giants or siege engines
the damage increases by 1d6 for each slot level above 3rd
Once a glyph is triggered
and the target sheds dim light in a 5-foot radius and can't become invisible until the spell ends
Haste Level 2 A hail of rock-hard iceChoose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action. When the spell ends, the target can't move or take actions until after its next turn, as a wave